Apple Vision Pro: Revolutionizing the AR/VR Industry



EOI: 10.11242/viva-tech.01.08.057

Download Full Text here



Citation

Sonia Dubey, Rashmi Phegade and Riya Yadav "Apple Vision Pro: Revolutionizing the AR/VR Industry ", VIVA-IJRI Volume 1, Issue 8, Article 1, pp. 1-6, 2025. Published by Master of Computer Applications Department, VIVA Institute of Technology, Virar, India.

Abstract

The release of the Apple Vision Pro marks a transformative moment in the fields of augmented reality (AR) and virtual reality (VR). This mixed-reality headset integrates advanced hardware and software to offer an unparalleled immersive experience, merging digital and physical environments seamlessly. Apple, renowned for its innovation and design expertise, brings a fresh approach to AR/VR technology with Vision Pro. This paper examines the technological advancements embedded in the Vision Pro, evaluates its market potential, and discusses its impact on various industries, including healthcare, education, gaming, and enterprise collaboration. The study further explores its hardware specifications, software ecosystem, and integration with Apple's broader digital framework.

Keywords

- Apple Vision Pro, Augmented Reality, Virtual Reality, Spatial Computing, Mixed Reality, Wearable Technology, Human-Computer Interaction.

References

  1. Apple Inc., Apple Vision Pro: A New Era of Spatial Computing, 2025. Retrieved from [Apple website].
  2. Metaverse Insights, The Rise of AR/VR: How Apple is Leading the Charge, 2025. Retrieved from [Metaverse Insights Blog].
  3. R. Duffy, “Mixed Reality and the Future of Work,” Journal of Emerging Technologies, 19(2), 2025, pp. 56-67.
  4. J. Lee and K. Watson, “Exploring the Impact of the Apple Vision Pro on Consumer Electronics,” Technology Review, 34(1), 2025, pp. 12-24.
  5. P. Milgram and F. Kishino, “A Taxonomy of Mixed Reality Visual Displays,” IEICE Transactions on Information and Systems, 77(12), 1994, pp. 1321-1329.
  6. R. T. Azuma, “A Survey of Augmented Reality,” Presence: Teleoperators and Virtual Environments, 6(4), 1997, pp. 355-385.